Showing posts with label injuries. Show all posts
Showing posts with label injuries. Show all posts

Saturday, March 21, 2020

Injuries reconsidered

My collection of superadvance team cards can be divided into three distinct groups:
  • Reissues of pervious sets: 1924, 1961, 1969, 1973
  • First-run sets with additional players: 2009, 2017
  • First run sets without additional players: 2019
It is that last one-season classification that is creating a bit of a problem.

The first group has generally thin rosters. Few if any teams churned their roster as we're become accustomed to seeing in recent years. The disabled list -- which may not even have existed in 1924 -- was seldom used. The result: The vast majority of at-bats and innings are represented on most of the reissued rosters (there are some exceptions, because of late-season waiver deals), and players who missed significant time for injuries have adequate backup.

The second group comes from a era of roster churn. The disabled list is heavily used and pitchers work fewer innings, but the extra players provide a cushion.

I chose to skip the additional players with the 2019 set. The result: Rosters as thin as the reissued teams, but with higher injury risk and fewer innings.

I'm not planning to replay any seasons with 2019, so that's not a problem, but after playing five series in Tournament Three I have realized that taking players out of action for as many 10 or 15 days -- the maximums on the injury chart -- without having the expanded rosters is a problem. This realization started with the first series (2019 Orioles-2019 Yankees) and was crystallized with the 2019 Rangers.

I have adjusted on the fly. Henceforth:
  • A player with mimimal injury chance (comes on a 2 or 12 roll) will miss no more than two games and more likely one. Such players will need those 10- or 15-game rolls to miss two.
  • The same applies to catchers on teams with just two catchers or whose injury roll is a 3 or 11. 
  • Easily-injured players can have longer injuries, but I reserve the right to reactive one or more if the list of available players gets too thin. I'm not going to play guys out of position in a Game Seven.
  • (end of first round addition): Players playing under injury will have their defensive values reduced by one range factor.
I've been doing some of this on the fly, but I am here making a vague attempt to formalize it.